- Play the game preferably in a white cube for immersive effect.
- Selection Process Narration will instruct players to see, steal, and swap cards. Players must not open their eyes unless instructed to do so.
- During the discussion players can lie about their character to try and win.
- Accusation takes place after the timer, players vote by pointing at who they think is a Committee Member (or the centre card if they think the Committee Member card is there). The player with the most votes is accused. If it is a draw, the players with equal votes must give a 1 minute artist talk about why they are not a corrupt Committee Member; players recast votes after the speeches.
- Once someone has been accused, and their art career has ended, turn over the cards to reveal everyone’s true characters. There are different story endings, depending on who was accused.
- Players’ final teams are determined by the card they flip over in the end – even if they’re unaware they had changed teams during the selection process!
- The Executive Assistant acts as a sacrifice for the choosers. This means that they can take the blame for Committee Members. The choosers win if the Beggars accidentally blame the Executive Assistant. If the Committee Member/s can work out who is their EA, they should try and vote for them.
- If the Community Consultant is in the game, that player gets 2 votes. If the player who says they are a Community Consultant is shown to be lying after the accusation, their 2nd vote is revoked and the correct Community Consultant gets 2 votes. Note, this may change the outcome!
- Players can vote to accuse one of the centre cards for being a Committee Member. If the Committee Member card/s are found to be in the centre, the beggars win. Beggars lose if they accidentally accuse another beggar or the Executive Assistant, regardless of whether a Committee Member card was in the centre.