Rules

Notes:

  • Play the game preferably in a white cube for immersive effect.
  • Selection Process Narration will instruct players to see, steal, and swap cards. Players must not open their eyes unless instructed to do so.
  • During the discussion players can lie about their character to try and win.
  • Accusation takes place after the timer, players vote by pointing at who they think is a Committee Member (or the centre card if they think the Committee Member card is there). The player with the most votes is accused. If it is a draw, the players with equal votes must give a 1 minute artist talk about why they are not a corrupt Committee Member; players recast votes after the speeches.
  • Once someone has been accused, and their art career has ended, turn over the cards to reveal everyone’s true characters. There are different story endings, depending on who was accused.

Fine-print Rules:

  • Players’ final teams are determined by the card they flip over in the end – even if they’re unaware they had changed teams during the selection process!
  • The Executive Assistant acts as a sacrifice for the choosers. This means that they can take the blame for Committee Members. The choosers win if the Beggars accidentally blame the Executive Assistant. If the Committee Member/s can work out who is their EA, they should try and vote for them.
  • If the Community Consultant is in the game, that player gets 2 votes. If the player who says they are a Community Consultant is shown to be lying after the accusation, their 2nd vote is revoked and the correct Community Consultant gets 2 votes. Note, this may change the outcome!
  • Players can vote to accuse one of the centre cards for being a Committee Member. If the Committee Member card/s are found to be in the centre, the beggars win. Beggars lose if they accidentally accuse another beggar or the Executive Assistant, regardless of whether a Committee Member card was in the centre.

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